In talking with a good college buddy of mien, we came to a thought. An interesting thought, an idea that never even crossed my mind in the slightest. People complain games are nothing but mindless adventures with no moral basis, and to a certain degree this is true. Most games don't teach you that Windhoek is the capital of Namibia or that a polar bear's fur is actually transparent, and only appears white because the way their fur reflects light. At least if you have no interest in my idea, you can at least leave the page satisfied that you increasing Knowledge +1 (Oh Persona, how we love you).
Amicably fitting, the mention of a JRPG brings me to my main point. The whole purpose of this blog post is to outline our conversation, and to not make it so we sound like idiots. That made me unavoidable but I will try my best. With the JRPG genre getting more Westernized, why don't RPGs made in Japan reward Western audiences by teaching them Japanese? A fitting tutorial could be in Japanese, and the more a player indulges in the game, the more of the language he'll/she'll learn. It would save people from having to feel obligated to learn with certain language-learning software and shift the focus to having fun and maybe not even realizing it. I would play a game using this. And I don't even want to learn Japanese.
That's it for now. We'll talk more about this later and chances are I will update this blog post. Toodles!