1. How did you come across video games journalism, and what ultimately made you decide to enter the field?

I
really don't remember, to be honest. I grew up reading magazines like
Electronic Gaming Monthly and
GameFan, and I thought that sounded like a
cool job, but when I was younger I wanted to make games. Later when I
began hanging out on the
Ars Technica forum I began to bug the people
running the site to let me write reviews. They finally relented, and it
turned into a more regular thing, and finally they offered me a job. It
was a combination of understanding the audience of the site, being
persistent, and luck.
Once I had my foot in the door, I immediately quit my retail job and
started writing full time, long before the money justified it. I think
anyone who does this for a living metaphorically jumped off the bridge
at some point. That was my moment.
2. After reaching that decision, how did you go about worming your way
into a career as a games journalist? It's a difficult business to enter,
and I know many of my readers (including myself) are aspiring writers,
so please give as much information as possible.
Once
the door was opened I began working much harder than they expected and
tried to avoid doing the things that drove me crazy when I read other
sites that covered games. I studied writing in college, and in the early
days I wrote from the moment I got up to the moment I fell asleep. You
really have to throw yourself at it if you want to stand out.
3. Before you started writing for Ars Technica, what game did you
pitch for review and how did you possibly convince a site that doesn't
cover gaming news to bring on a games reviewer?
See above for most of this. I don't remember what exact games I pitched in the early days.
4. After working at Ars Technica for a decade, you got a call to run Penny Arcade's
newest site, The PA Report. You wrote you wanted to "embark on a new
adventure", but did you have second thoughts about leaving? And what
were your aspirations when coming into the brand new position?
I
didn't leave Ars Technica because I was upset; I still loved the site
and the people I was working with. But when an opportunity like Penny
Arcade comes along it's hard to turn down, and I began to realize that
the entirety of my writing career has been at one site, doing one thing.
I began to wonder if I could build an audience at another site, and try
a few new things. My aspirations were to try to do all-original
reporting and really dig into the industry by writing fewer, longer
stories. I wanted to avoid blogging as much as possible.
5. Was there a definitive shift in the style or substance of content you covered for each publication? Ars has never been known as a major player in the video games coverage business, and Penny Arcade
has a much higher profile at least among the frequent readership. So
did you prefer The PA Report's new approach to stories, by "...longer
form journalism with in-depth research, interviews and data,
highlighting aspects of the gaming lifestyle that many would miss at
first glance"?
I think how I write and what I write about has changed a little, but overall there's not that much of a shift.
6. It seems like a daily occurrence to hear fan backlash from reviews,
going so far as to call them biased or paid off. From your perspective,
what ignites this type of fury and could you recommend any ways to
"legitimize" gaming journalism so to speak?
People
love games, and they hate when they're told something they're looking
forward to isn't very good. People have strong opinions, and at least
online they don't like having those opinions challenged. It really is a
vocal minority that loudly complains about review scores, however. Most
people keep a clear head about it and handle the different thoughts on
games just fine.
7. The PA Report doesn't put forth scores for reviews. Was this your decision or that of Penny Arcade,
and would you like to see scoring removed from reviews in general? Most
backlash seems to stem from a respective score, even though it's only
opinion, yet gaming enthusiasts are fiercely defensive of their
favourite titles.
People like scores
because they don't have to read the actual words, and you get readers
from being on Metacritic, and scores make it much easier to get review
copies of games. I'm kind of done with the whole thing; I'll tell you
what part of the games I play are good or bad, and you can make up your
own mind about how important those things are. The standard review is a
pretty boring affair.
8. Now to prominent issues within the industry. Were you surprised by the overwhelming negative response to Mass Effect 3's ending? In your review
you never mentioned anything about the ending, but from a personal
standpoint, how did you feel BioWare concluded its series and do you
think fan response was justified?
I personally enjoyed the ending, and I enjoyed reading the discussion around it.
9. Moreover, Ray Myuzka, co-founder and GM of BioWare, stated in a
letter recently his development team was in the process of instituting
some DLC package involving the ending. Is BioWare looking to change the
ending outright or add other possibilities to culminate the series, or
was that just fancy language for DLC episodes? Or, is this just another Final Fantasy XIII-2 ending without the dreaded "To be continued..." on screen?
I have absolutely no idea, you'd have to ask them.
10. With all the rumours flying about a supposed used game ban for the
next generation of consoles, do you think there's actually a chance of
that happening, and if so, how should GameStop and other retailers
respond?
I don't think there's much
of a chance of this happening, but who knows? Publishers would love it,
but customers would hate it. It would be a very hard thing to pull off.
11. With the utter implosion of UK specialty retailer GAME, do you
believe this is the start of a trend with retailers failing or just the
consequence of a bad economy?
I'm
really not that knowledgeable about why GAME was having its problems;
I've never been in one of those stores. In the US, GameStop is doing
just fine, so we'll see.
12. Which title is your most anticipated for this year (that hasn't come out yet), and how fun will it be to review?
I like being surprised by games, so I'd love to see something new that really grabs me.
13. E3 and the summer rush of conferences is shortly upon us. Can you
give us your insight on what the biggest announcements might be? Maybe
the unveiling of a console?
Most of the time the big announcements are surprises, but I think we're probably a year away from a new console reveal at E3.
14. Penultimately, is The PA Report ever looking to expand its editorial team?
Not in the near future, we'll see how things look in six months or so.
15. And, lastly, would you do Volatile Mode the honour of a followup interview sometime in the near future?
We'll see! It all depends on what else is going on.
Thanks for this. It's a real honour to have your opinions grace my
barely known blog. Maybe that will change after this interview is
published!
Glad to help!
Sadly, Mr. Kuchera is a busy man and he didn't have time to elaborate on any points, but I do appreciate his effort anyway. It's not often you get someone from the industry to do an interview for a lil ole' blog like mine and for him to take time out of his busy schedule is more than I could ask for. Jeff out.
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